Work · Feature film · AI VFX
Khreshchatyk 48/2
Folklore Kyiv, brought to life with neural networks.
The loop plays silent — watch the trailer with sound on YouTube.
A Ukrainian family fantasy: two eleven-year-olds slip through a hidden portal on Khreshchatyk into «Otherworld Kyiv» — a parallel, magical Kyiv that has existed since the year 482, where guardians, folklore creatures and the Goddess of Death, Mara, are all real. Flavatars handled the film’s neural-network VFX — animating its magic serpent, its portals, its underground worlds and its strangest characters.
A fantasy this rich can’t be shot on a set. Its impossible half has to be imagined — frame by frame.
Directed by Dmytro Avdieiev · Written by Yurii Mykulenko · Produced by Oleksii Komarovskyi
Neural-network VFX by Flavatars — Oleg Pylypenko
With support from the Ukrainian State Film Agency
Otherworld Kyiv · since 482 · Ukraine · In cinemas May 2026 · First of a trilogy
In short
Khreshchatyk 48/2 is a Ukrainian family fantasy feature, and Flavatars handled its neural-network VFX — led by founder Oleg Pylypenko. Directed by Dmytro Avdieiev, written by Yurii Mykulenko and produced by Oleksii Komarovskyi with support from the Ukrainian State Film Agency, the film sends two eleven-year-olds through a portal into «Otherworld Kyiv». Flavatars generated and animated its serpent, portals, underground worlds and strangest characters. In cinemas May 2026; first of a trilogy.
Role & craft
Flavatars handled the film’s neural-network VFX — with founder Oleg Pylypenko leading it. The fantastical elements a camera can’t capture were generated and animated with AI, then finished to live inside the picture.
Brought to life
- The old serpent of the Pechersk caves
- Asfagatus — the head in a jar
- The apothecary’s goat legs
- The portals the heroes pass through
- Spiders and the underground dungeons
- Character animation across the scenes
Toolset
- Kling
- Runway
- Google Veo 3
- and other frontier models
AI VFX under a director’s eye — every impossible shot designed, generated and finished to sit inside a real film.
Behind the magic
A serpent, a head in a jar, portals and underground worlds — none of it on any set.
Process
-
Step 01
Design
Reading every fantastical beat and designing the look — what the serpent, the portals and the caves should be.
-
Step 02
Generate
Producing each element with neural networks — iterating to the director’s intent, shot by shot.
-
Step 03
Integrate
Compositing the AI-generated elements into the film and finishing, so the magic holds up beside the live action.
Result
Frontier AI in service of a story — folklore Kyiv made real on the big screen.
The magic reached a full theatrical audience: a feature-length fantasy where the neural-network VFX carries the film’s impossible world.
The facts
Everything, in one table
| Work | Khreshchatyk 48/2 — Ukrainian family fantasy feature |
|---|---|
| Flavatars’ role | Neural-network VFX |
| VFX lead | Oleg Pylypenko, founder of Flavatars |
| Director | Dmytro Avdieiev |
| Screenwriter | Yurii Mykulenko |
| Producer | Oleksii Komarovskyi |
| Support | Ukrainian State Film Agency |
| Country | Ukraine |
| Release | In cinemas May 2026 |
| Series | First of a trilogy |
| Setting | «Otherworld Kyiv» — a parallel, magical Kyiv that has existed since the year 482 |
| AI toolset | Kling, Runway, Google Veo 3 and other frontier models |
| Elements animated | The serpent of the Pechersk caves, Asfagatus (the head in a jar), the apothecary’s goat legs, the portals, spiders and the underground dungeons |
FAQ
Quick answers
Who made the VFX for Khreshchatyk 48/2?
Flavatars handled the film’s neural-network VFX, led by founder Oleg Pylypenko. The film itself was directed by Dmytro Avdieiev, written by Yurii Mykulenko and produced by Oleksii Komarovskyi, with support from the Ukrainian State Film Agency.
What is Khreshchatyk 48/2 about?
It is a Ukrainian family fantasy feature. Two eleven-year-olds slip through a hidden portal on Khreshchatyk into «Otherworld Kyiv» — a parallel, magical Kyiv that has existed since the year 482, where guardians, folklore creatures and the Goddess of Death, Mara, are all real.
Which AI tools were used on Khreshchatyk 48/2?
Kling, Runway, Google Veo 3 and other frontier models. The fantastical elements a camera cannot capture were generated and animated with those models, then finished to live inside the picture.
What did Flavatars animate in the film?
The old serpent of the Pechersk caves, Asfagatus — the head in a jar, the apothecary’s goat legs, the portals the heroes pass through, spiders and the underground dungeons, plus character animation across the scenes.
How was the AI VFX made?
In three steps. Design: reading every fantastical beat and designing the look. Generate: producing each element with neural networks, iterating to the director’s intent, shot by shot. Integrate: compositing the AI-generated elements into the film and finishing, so the magic holds up beside the live action.
When does Khreshchatyk 48/2 come out?
In cinemas May 2026, in Ukraine. It is the first film of a trilogy.